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Documentation
GD&T
Learn more about GD&T tips and tricks
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The frame where objects are displayed and manipulated is defined by a viewport, while the control is performed via viewcube, mouse, and keyboard. Here are the operations that are supported by the viewport "out of the box":
A viewport itself allows to zoom, pan, rotate, and select a 3D object or its part. A viewcube - to switch standard view camera positions (front, left, top, etc).
Viewcube
The viewcube operates consistently across platforms and device setups.
The other controls differ based upon your setup, below are descriptions based on standard devices: